![]() Some simply give you a boost in combat, such as increased weapon damage during that specific Mission. Not all Challenge Cards offer rewards.Generally, the higher rarities offer more unique Mission modifiers and better rewards, but that's not always the case. Challenge Cards have three rarities: Uncommon (Green), Rare (Blue), and Exotic (Purple).Challenge Cards are obtained by completing Daily or Weekly Tactical Opportunities, or by purchasing them from SSGT Park for 150 Rep Scrip.As with your own level, each weapon gains experience simply by using it in combat and its Combat Rating will increase with each subsequent level.Īliens: Fireteam Elite features collectible Challenge Cards that can be used to modify a specific Mission's objectives, change enemy types, restrict certain weapons, and more, with the trade-off of better rewards or more experience by completing each one.Adding Mods is a quick way to increase a weapon's Combat Rating. ![]() Each weapon has its own Combat Rating that contributes to your overall loadout's power.There is no benefit to playing through a mission under the recommended Combat Rating, however, increasing the actual Mission difficulty will grant better rewards upon completion.Increasing the Mission difficulty can also increase the recommended Combat Rating.While you can still enter the Mission with a lower Combat Rating than what's listed, enemies will hit harder and you won't be as effective in combat. Each Mission in the various Campaigns has a minimum recommended Combat Rating.You'll naturally increase your Combat Rating by using a specific loadout and leveling up, but there are much faster ways to increase your Combat Rating to prepare for more difficult content. Each Perk added to the Perk Grid contributes to your Combat Rating, further increasing your overall power.Ĭombat Rating is a numerical representation of your overall power.Blue Perks are universal and can be used in any loadout, while the Green Perks are class-specific and can only be used by a single loadout type.This grid-style layout allows you to add Core Perks and class-specific Modifiers to further customize your playstyle. Familiarize yourself with the Perk Grid for each of your loadouts.The only thing that can't be swapped out is each loadout's unique Kit Perk.You can unlock Ability Changers for each loadout, as well as enhance them with the Perk Grid.For instance, the Gunner is a great all-around soldier who can deal damage and amplify team damage, while the Technician plays a more defensive role in controlling the battlefield. Besides different weapon types, each loadout also contains unique Abilities that help define the various roles you'll play on your team.Each attachment has a unique Combat Rating to boost the overall weapon's power as well as your own. Weapons can be further upgraded with Mods such as Magazines, Muzzles, and Optics.While you can swap out weapons for each loadout as you earn new ones, you can't change the weapon class type for loadouts. Each loadout contains a combination of two preselected weapons to choose from: Rifle, CQW (Close-Quarters Weapon), Hand Gun, and Heavy.While we have in-depth guides for each one, there are some basics you should know before jumping into your first mission. Currently, there are five loadouts to choose from: Gunner, Demolisher, Technician, Doc, and Recon. Loadouts act as your specific "classes" in Aliens: Fireteam Elite.
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