![]() There’s virtually no context or help given to new players on what to do in a match, which is disappointing when compared to recent games like Guilty Gear -Strive. The tutorial isn’t any more helpful than just telling you which button does what attack. Character models especially look fantastic in the match intros and outros, and I like how your super metre for Maximum Mode is a mix of blue, black and yellow, making it stand out and look like a warning sign to your opponent that you’ve got some big damage stored up, waiting to be spent.Īs someone new to The King of Fighters mainline games (I’ve played KOF ALL STAR on mobile, that’s it), learning how to play the game was an interesting experience. Despite that one criticism, the game looks sharp and crisp, for the most part. I don’t know if it was an art style choice or what, but some fire-based moves don’t look as good as others. XV is a massive improvement over its predecessor in terms of lighting, stages, UI and character models the only thing that lets it down is some of the particle effects on certain special moves with characters like Kyo or Terry. The most obvious upgrade from KOFXIV is the graphics. The King of Fighters XV aims to ‘Shatter all Expectations’ with its newest instalment, and after the lacklustre reception of KOFIV from the community, developers SNK seem to have gone all out to make sure this is one of the best modern- KOF games yet. Fast forward to February 2022 and The King of Fighters is back with The King of Fighters XV. As video game development got more ambitious and time consuming, SNK decided to stop the yearly KOF releases, as well as the year of release in the title. First released all the way back in 1994 for arcades and initially an annual game, similar to modern sports titles like FIFA, a new King of Fighters game would come out in the arcades every year until 2003. The King of Fighters franchise started off as a way for developers SNK to bring characters from all their different arcade classics, like Fatal Fury, Ikari Warriors and Art of Fighting, into one game and have them fight it out in the King of Fighters Tournament that had previously been used as the setting for the events of the very first Fatal Fury game.
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